Patch 28!
Consolidated patch notes!
PreAlpha Release 28 patch notes
Features!
-Zombie finally has its own model!
-Zombie attack infectious bite will make enemies that die infected turn into zombies! They are not very smart and will slowly die (permanently) but they are very strong.
-Zombie Bile Spew Attack! Leaves a patch of acid bile that hurts critters that walk on top of it.
-Ghost has its secondary attack! Raise Spirits for ghost every time you hit an enemy with haunting presence you gain a chance for spirit fragments, when you use raise Spirits or consumes then all creating a bunch of minions that deal a small amount of damage for a while then explode. These minions are invulnerable.
-15 more upgrades with 20 levels each in the grind ash shop across 4 tiers, it would take a VERY long time to get everything fully unlocked.
-Options menu! Toggle off some of the more costly visual effects especially on the browser version, don’t expect better than middling performance however :( Desktop Runs FAR faster.
-Made it so levels gained while actively playing grant MUCH more grind ash and level hardening. You can still afk for days if you like and that will still give you progress just not so much that a person who only plays actively could never catch up as it was before. 20 AFK levels = 1 Active level (roughly)
-In town skills, ex hitting buttons, talking to NPCs.. They don’t do much, yet.
-Damage system rewrite, it should behave much more predictably, adjusted damage across the board.
-projectiles have shadows now, Made it so projectiles scale physically (eg undying colosus).
-Skeleton now has a bone throw animation
-Some fancy new graphics for certain effects, the summoned ghosts for the ghost and the Berserk effect, a "retro" filter that I think really ties the game together.
Bug Fixes~
-Change load system to support changes to file structs… Hopefully no more save file resets during alpha! (after this one)
-fixed a major performance hurting bug! Game will be twice as fast depending on the circumstances and platform.
-Vitality actually does what it says it does!
-Damage for health level is now properly counted!
27 Patch Notes
(27b-changed the death animation to be less of performance hog on web, not as pretty sadly)
-Primary stats, Power, Dexterity, Magica, Defense, Resilience, Vitality. Each has a domain of skills that it enhances and skills in turn enhance them on level up. For example Attacks increase power generally and tanking increases vitality, etc.
-UI is now Waaaaaaaaaaay fancier!
-Passives Skills (the spheres surrounding health/energy) now show relevant information like if they are on cooldown (black) if they have a number that counts up or down it will show that too. Passives are color coded
-Hub world, the void. You do all the things between rounds there.
-Hub world includes the old camp, the portal to and from the graveyard stage, the “shops” where the primary progression systems are located, still under construction.
-ONE SHOP! The Grind ash shop has some stuff to buy to progress!
-Simple quests with grind ash rewards!
-MINIBOSS Encounters! There are 5 special miniboss spawns of mild to extreme difficulty. DO NOT ATTEMPT WITHOUT LEVELING SOME. You will die.
-Bleed has been changed again, it cannot kill. It will reduce life to 1, the amount of bleed will continue to tick down but you will not lose any additional life.
-More backend changes.
-Another save file reset, unfortunately :( However there should be fewer of these going forward.
-All skills reset except for the dying skill, class skills and passive skills.
-Rogue shared passive now works!
Update 0.0.25b: Ghost is partially implemented! Leaderboard for levels earned total. Rebalanced bleed (again). Minor performance fixes.
0.24b patch notes
-Removed no-regen while moving. You still don’t regen while attacking.
-Removed rooting on Mages lightning bolt. First bolt is not random.
-added a visual indicator for vital explosion buildup..
-Reduced warrior defense unique passive effectiveness.
-increased the range and damage potential of rogue abilities
-skeleton damage and passive bonus greatly reduced.
-changed spawns to ramp up more gradually from start to end of the match, significantly easier at the start, significantly harder at the end.
0.26B patch notes
MAJOR Refactor, “action” system (basically all the attacks) made more modular and extensible. Behaviors should be more reliable. A handful of old related bugs fixed.
Same major change to the skills system to much more flexible
New stuff: Critical hits! Stats like Power, Defense, Vitality, Resilience, Dexterity, Magic! (you will need to take my word for it though…) Trees and rocks are breakable, afk is harder but not impossible, game in general is harder. So so many other little tweaks and changes I cannot actually remember. Leaderboard reset and save reset due to some underlying changes. You now earn “Grind Ash” which does nothing..for now...
B: Added some fun new special effects, minor bug fixes, slightly changed the aspect ratio and a few other things.
Movespeed increased for all units to increase the general pace of the game.
Levelup-Level temporarily disabled until other systems are done :( It was breaking the game literally, causing crashes.
Update 0.0.24: Skeleton of a new UI, lots of mouse over tooltips everywhere, a few bug fixes and some other small changes to how some attacks work. Changed the font slightly. More coming soon!
Update 23: Visit the camp and select passive skills! Unlock by using them on the classes you unlocked...Everything can be leveled up. Refresh the game if it starts to slow over time. Press M to mute all
Update 22: Reintroduced the inventory (kinda), added back in move speed and damage reduction skills,
Update .21s: Added special effects, waaaaaay more enemy spawns but they are weaker, except for the rares (see skulls) they will kill the heck out of you. Sounds too!
update 0.0.20: SO MANY THINGS! Multiple selectable classes! Completely reworked most things, new graphics! ETC ETC ETC, Needed a new save file so enjoy the fresh start!
Files
Get Fantasy Grinder Infinity
Fantasy Grinder Infinity
Everything is progress.
Status | In development |
Author | Natalie |
Genre | Action |
Tags | 2D, Action RPG, Prototype, Spooky, Top-Down |
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